PhysX SDK 5.0 Announced

Nvidia promises that a new version of the cross-platform physics engine will be ready next year.
Nvidia has announced the release of a new version of the cross-platform software tool for modeling physical effects in computer graphics – PhysX SDK 5.0.

The first among the innovations implemented in the new version of PhysX, the manufacturer mentions support for a unified limited particle simulation environment. This environment will allow you to simulate arbitrary grids, which may be associated with restrictions on the conservation of volume for modeling inflatable shapes, modeling aerodynamic lift and drag. The constraint model supports springs, so it can be used to create mass spring systems. Shape matching provides a mechanism to maintain the rigid structure of particle groups, which can be used to model the approximate dynamics of a solid. In addition, the rigid structure can be deformed to realize effects similar to plastic deformation.

For realistic modeling of deformable bodies, PhysX 5.0 will integrate the finite element method (FEM), which is widely used in the automotive and manufacturing industries to accurately simulate structural strength.

For fluid modeling, developers can use discrete particle modeling. The Diskette Element Model (DEM) supports the consideration of friction and adhesion. Implementation of Smooth Particle Hydrodynamics (SPH), a method used in oceanography and volcanography, will also be available.

Release The PhysX SDK 5.0 release is scheduled for 2020.

Nvidia’s announcement was in response to AMD’s release of a multithreaded finite element modeling library. The FEMFX library is published in the public domain as part of the GPUOpen initiative, designed to make life easier for developers.

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